They can perform Close Air Support, Naval Strike, and Port Strike air missions. Strategic bombing. For the King of CAS, it keeps saying the weight exceeds the thrust. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. Earthquake relief sale gives you $1000 worth of Steam . In the . All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. Reply. Valve Corporation. If you like it, I would very much appreciate if you'd follow me on Spotify. Attacking an enemy province in bad weather or bad terrain. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Most air operations work on the scale of strategic regions. See, PDXCON Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. For a better experience, please enable JavaScript in your browser before proceeding. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 you can target certain structures with your strategic bombers. They are state-wide buildings, which may be constructed or repaired at the Construction screen. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. Does this work ? Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Yeah. Light tanks have virtually no armor and a low cost. Their first unique selling point is their range, which is much higher than CAS aircraft. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Air warfare is managed in the corresponding strategic air map mode. This is a community maintained wiki. I agree about that. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Redirect page. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. I will not bother to strat bomb an area that I know I can break and take quickly. These variants are able to launch from and land on aircraft carriers. If no missions are assigned, air wings will remain idle in their air bases. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Does this modifier work ? Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Retweet. Intel advantage + air superiority can go from 25% to 40% bonus. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Only worth it if you already have air superiority and sufficient CAS. At the same time I will . If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. TACs are great for their versatility. on average half as much) but at least one plane always gets shot down. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. You can add up to 5 support companies to a division. Has to be performed in the land area on which the port lies. Their lower agility however means that they will struggle against regular fighters. Naval strike. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. There are many battalion types in the game. AA inside divisions can reduce this penalty. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. This page was last edited on 21 February 2023, at 12:35. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Various countries have focuses that grant research bonuses for e.g. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. The actual amount is a random value up to that portion (i.e. Different missions are available for different plane types. At least 30% air superiority is required to perform port strikes [15]. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Lovenought 6 yr. ago. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Bomb their country to dust. They remain banned on most competitive matches. You underestimate AI Tibet's power. +1 I agree with everything you said. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. It is VERY effective, but numbers play a big part. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A port strike mission is an air attack against enemy ships located in a naval base. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. support artillery specifically is stupid cost effective. Btw the current war score from strat bombing is completely broken and overpowered. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Wings with this mission target enemy ships, both inside and outside of naval battles. Air superiority is provided by planes actively performing their mission and depends on their type as well. All rights reserved. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Read the rules though as they are often banned. The details pane of that window provides numbers across a long time frame. could you retest it in the arctic? Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. You must log in or register to reply here. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Heavy fighters are more effective than light fighters in this role. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? This item will only be visible to you, admins, and anyone marked as a creator. Bombed Germany a bunch so their economy sucked. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Design tip: maximize soft attack and breakthrough. Air bases can be damaged by strategic bombing missions . Air superiority. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. @jellestuifzand Good idea, I'll do that later! When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. In my experience they're a bit pointless. Typically, the ratio of attacking planes to fleet frontage is 1:1. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Wings of 500 bomb the shit out of any zone. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. 66. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Scout plane: Provides intel on enemy troop compositions. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. The maximum penalty without doctrine is 35% at 100% air superiority. Does it affect just CAS or any aircraft with a CAS mission available, i.e. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Air wings can be assigned to various missions.